#pragma once

#include "../Common.h"
#include "../Chess/Pawn.h"
#include "../DirectX/Mesh.h"

namespace Game
{
  class PawnMesh : virtual public DirectX::Mesh, virtual public Chess::Pawn
  {
  public:
    inline PawnMesh(MeshDesc* data, Chess::ColorEnum color) : DirectX::Mesh(data) { m_color = color; m_transparent=1.0f; }
    virtual inline ~PawnMesh() {};
  };
}